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Getting Emotional.

2 May

Recently I’ve seen the argument put forth that games cannot, by default, elicit the same emotions that movies do. Reason being, simply, that you’re looking at computer-generated characters instead of real, living, breathing people. Is that actually the case? Is that a very strict limitation of games that can never be overcome? I give you two examples – one from an actual live performance, and one from a video game. The actual live performance is longer, but for the sake of my comparison, I think that’s okay. I won’t give you the insights into the Clapton song if you don’t know what he’s singing about, because the same context isn’t readily available for the Silent Hill example. I’ll simply place them next to each other and let you come to a conclusion.

Eric Clapton:

Silent Hill (ignore everything after the initial song):

Gaming Flashback: Silent Hill 2 – Welcome to the Sins of Your Life

15 Jan

The following is a piece written by HoDKurtZ for the old blog:


Let’s cut to the chase: Silent Hill 2 may still be the greatest character study in gaming history. It’s also still one of the most consistently organic games ever made.

To start off, I must say that if you are reading this, you should expect a lot of spoilers, as this is a retrospective on a game that, if you haven’t already played it, you should immediately stop reading and go find a copy of it to play.

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