Super Sweet Blogger Award and Why I Totally Deserve It

7 Jan


Claire from MyReelPOV has nominated me for a Super Sweet Blogger award, and I graciously accept. Why do I totally deserve it, you ask? Well, the main reason is because I haven’t written a single word on this blog since June 2, 2011, and I still got an award. Hah! Double hah! In your face, most recent Academy Award winners and nominees!

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My Bated Breath: What I Want (and don’t want) From Ninja Gaiden III.

2 Jun

I’ve seen the teaser trailer and the first handful of screens, neither of which say much of anything.  I’m hoping to get a meatier glimpse of the game in the coming days as E3 gets into full swing, but in the interim, I’ve been thinking about the possibilities of the now Itakagi-less Ninja Gaiden series. What do I want to see in the third game? What do I hope never happens? Some of my ruminations are probably obvious, but I’d say the series is at a sort of crossroads at this point. Team Ninja is under new direction and has an opportunity to do something different. At the same time, they’re dealing with a franchise that is probably the greatest pure action game to ever grace consoles. So, with that in mind, here’s my two cents:

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Cole Phelps and Me.

24 May

Chief among the laundry list of things L.A. Noire does exceptionally well is the character of Cole Phelps. I suppose one could argue that he’s one-dimensional, but the characters surrounding Cole certainly make up for what he lacks in certain areas. For the first time in recent memory I saw a little bit of myself in a video game character, and that’s a huge step in the right direction.

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John Marston is the anti-Niko Bellic.

6 May

Really, it’s true. And it’s a funny thing that Dan Houser wrote one of the absolute worst video game characters in history and also one of the best. I think Rockstar was trying to create a John Marston-type of character when they made GTA IV, but for whatever reason they failed miserably. The 2nd time was a charm, however, because Red Dead: Redemption accomplishes everything narratively that GTA IV tried to.

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Red Dead has blurred the line between games and film

6 May

This post is from May, 2010 by Markus on the old blog.

We all know by now that Rockstar Games’ Red Dead: Redemption is out and enjoying universal acclaim from fans and critics so there’s no point in reviewing this absolutely must buy title. The only thing I care to add at this point is that RDR will stand proudly beside the best western films that I have in my DVD collection. It is that damn good.

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Splinter Cell: Conviction; or, How Not to Write a Story.

5 May

Yet another old blog post, this one from May 2010.

I didn’t read too much information about Splinter Cell: Conviction before playing it. I also didn’t watch a lot of videos. The bit I knew really intrigued me: Sam learned his daughter’s death might not have been an accident, and he heard some names floating around. The interrogation bit in the demo certainly led me to believe he was on a personal mission of vengeance. Right or wrong, he was going to get the information he needed, the way he needed to get it. The premise was instantly thought-provoking. With a story like that, there are multiple ways to go about exploring themes, such as moral ambiguity, blind rage and the consequences of it, and learning to let go and move on with your life. As you can probably guess by the title of this post, the kind folks at Ubisoft decided to shit all over themselves.

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Sad Reflections.

5 May

This was a post from the tail end of 2009 on the old blog. I’m still going through the entries that didn’t import well, and I’m posting one or two of them a day just to have them up. I should mention that I’ve been debating getting back into Call of Duty since I still do have the occasional hankering to dole out some ass kicking. I should, and most likely will, just pick Left 4 Dead 2 (or Left 5 Dead, as my girlfriend calls it) back up again. That series is amazing, and I should be playing it more often. Anyways, with that caveat out of the way, enjoy.

It’s 5am, and as I sit here, fresh off a couple of hours attempting to subjugate my people in Tropico 3, I happened to come across this post by Michael Abbott over at Brainy Gamer. It’s worth a read. But, sadly, it made me think about what the Call of Duty franchise has ultimately become: a five-second thrill rehashed ad-nauseum. My first confession should be that I’m not nearly as big a multiplayer competitor as I used to be. Turn back the clock just a couple of years and you’d be likely to find me playing a lot more Halo 3. But nowadays, I simply can’t do it. The experience of standard multiplayer has become so stale and uninteresting to me that the thought of entering a match doesn’t usually cross my mind at all. I need something more out of games at this point, and a game like Modern Warfare 2 just doesn’t cut it.

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Cheap Thrills – Alan Wake

3 May

The following is a paper I did for an English class. We were supposed to write a review, so…I did. This is what I came up with:

“But nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.” – Stephen King

Alan Wake, a psychological thriller developed by Remedy Entertainment for the Xbox 360, opens with the above quote by Stephen King, and the titular character narrating what seems to be the central theme of the game. According to Wake, the “Why?” is never as important as the emotions one goes through during a horrifying experience. There’s nothing wrong with that sentiment. In fact, I mostly agree with it. But Alan Wake forgoes the “Why?” almost entirely, in favor of nonsensical exposition and repetitive, tired shooting mechanics that would be more at home in Max Payne 3 than something rooted in psychological horror.

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Getting Emotional.

2 May

Recently I’ve seen the argument put forth that games cannot, by default, elicit the same emotions that movies do. Reason being, simply, that you’re looking at computer-generated characters instead of real, living, breathing people. Is that actually the case? Is that a very strict limitation of games that can never be overcome? I give you two examples – one from an actual live performance, and one from a video game. The actual live performance is longer, but for the sake of my comparison, I think that’s okay. I won’t give you the insights into the Clapton song if you don’t know what he’s singing about, because the same context isn’t readily available for the Silent Hill example. I’ll simply place them next to each other and let you come to a conclusion.

Eric Clapton:

Silent Hill (ignore everything after the initial song):

Developers Shouldn’t Use Cliff Notes.

1 May

Right off the bat, I should say that I’m really enjoying Castlevania: Lords of Shadow so far. I’ve only just started chapter 2, but I’m currently appreciating the slow-burn of both the game play and story. Be that as it may, I’ve already found my first brow-furrowing moment in the game. Ever heard of Shadow of the Colossus?

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